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Double pull with radius pull mass effect stack
Double pull with radius pull mass effect stack










  1. DOUBLE PULL WITH RADIUS PULL MASS EFFECT STACK UPGRADE
  2. DOUBLE PULL WITH RADIUS PULL MASS EFFECT STACK SERIES

The Cerberus Spirit Armor is the perfect set for this build, as it increases power damage and recharge speed. +30% Power Recharge Speed, +30% Power Damage, +10% Shield Regen Speed, +10% Shields Due to the Adepts reliance on their powers, a lighter loadout will make it, so you can use your powers more often. This section will talk about what weapons are best for this particular build.

double pull with radius pull mass effect stack

DOUBLE PULL WITH RADIUS PULL MASS EFFECT STACK UPGRADE

The reasoning behind the upgrade path is to increase the damage it does as much as possible whilst allowing you to cast it more often with the recharge speed option. This makes it especially effective against Atlas’. What makes Energy Drain imperative to this build, is that you get a strong power capable of dealing 3x damage to enemies shield/barriers. Bonus Power: Energy Drain ¶Įnergy Drain is a great power to add to your arsenal. Biotic Mastery ¶īiotic Mastery will allow you to maximize your Biotic Powers by increasing the damage and force they deal, decreasing your weight capacity, allowing you quicker cooldowns on them, whilst the final upgrade will increase the cooldowns by a further 40% for 30 seconds after you detonate a Biotic Combo. Maxing out the Fitness line will give you some much-needed survivability, increasing your barrier bonus by 15%, decreasing your shield-recharge delay by 15%, and finally, Fitness Expert will further increase your Health and Shield bonus by 50%. Subsubscribe to Premium to Remove Ads Fitness ¶ Finally, the last upgrade will lift the enemies in the air for a short time.

double pull with radius pull mass effect stack

The reasoning behind the upgrade path is to increase its damage and force whilst Detonate will increase the Biotic detonation damage by 50%. If you do face multiple shieldless enemies like the Husk, it will shine. Saying that, it will briefly stun the enemies it hits, and will take away a little of their protections. The idea behind it is to be a big crowd control power hitting multiple enemies, but that would need multiple enemies to have their shields stripped before it actually takes effect.

DOUBLE PULL WITH RADIUS PULL MASS EFFECT STACK SERIES

It’ll shoot out a series of Biotic impacts in front of you, hitting anything in its way. Shockwave is one of the weaker powers for the Adept, but make no mistake, it can still be useful. The reasoning behind the upgrade path is that we want Warp dealing as much damage as possible to the enemies Armor and Barriers as well as increasing the damage to the Biotic Combo you do when you detonate with it. Warp is another great power, it weakens Armor and Barriers, and it can stop enemies from regenerating their health, also, it can detonate Biotic Combos. Finally, we choose Detonate to increase the damage to Biotic detonations by an extra 50%.

double pull with radius pull mass effect stack

The reasoning behind the upgrade path is so Throw will hit an extra enemy from Double throw whilst increasing the force it provides. If the enemies are near a ledge, it can outright throw them off the side and instantly kill them. The power itself uses a mass effect field to apply force to the enemies, throwing them around the battlefield like rag dolls. Throw works great in conjunction with Pull/ Singularity, and acts as a detonator for Biotic Combos.

double pull with radius pull mass effect stack

The reasoning behind the upgrade path is to keep the enemies in the air longer with Double Pull allowing you to hit an extra enemy giving you more crowd control, finally we choose Expose to increase the damage an extra 25% to enemies effected by Pull. It’s also great against enemies who are hiding behind cover providing they have no shields, just aim above them with the reticle still targeting the enemy, and the projectile will go above the barricade and thrash down, lifting the enemy into the air. Pull will fling their shield away from them, leaving them exposed. Pull is great to deal with the Guardian enemies’, these have physical shields that protect their whole body from gunfire, and can be quite a nuisance. Increasing the recharge speed allows us to use more Singularities, thus stopping the enemies from attacking us, and allowing more Biotic Combo opportunities. The reasoning behind the upgrade path is that we want it to hit as many enemies as possible, for as long as possible. This ability will completely lock the enemies down providing they don’t have any protection like Shields or Barriers. Singularity is a staple power for Adepts, it’ll lift and hold the enemies in the air leaving them open to attack. This section will go into more detail on why the Powers are chosen for this particular build. Force & Damage > Detonate > Lifting Shockwaveĭurability > Barrier Recharge > Fitness Expertĭamage & Force > Damage & Capacity > Combo Mastery












Double pull with radius pull mass effect stack